TCGs Published by the Team

1993Magic: The Gathering
1998Pokemon
2000MLB Showdown
2000Futbol Champions
2001Harry Potter
2002Duel Masters
2002NBA Showdown
2002NFL Showdown
2002X-Men
2018KeyForge

TCG Industry: A Brief History

1994

Magic hits in the US and starts to spread across the globe.

$100M
1996

Magic crashes from investor speculation. WotC rebuilds with Pro Tour.

$125M
2000

Pokemon expands TCG to the masses globally. Yu-Gi-Oh peaks at $1B.

$2B
2003

Pokemon crashes and the long process of rebuilding begins.

$300M
2010

Yu-Gi-Oh crashes. Magic is steady. Pokemon begins to grow.

$600M
2017

Pokemon GO is a massive hit. Pokemon is accelerating.

$2B
2020

Covid impact. Investors and collectors enter. Japan and SE Asia grow. Pokemon now largest entertainment franchise.

$7B
2024

Social media, e-commerce, streaming, and live selling stabilize the reach of the paper-based TCG space. Many successful TCGs.

~$9B