A proven framework for enduring trading card games.
Based on Characteristics of Games (MIT Press)
By Richard Garfield, George Skaff Elias, & K. Robert Gutschera. This book lays out the foundational framework GQL applies to every product and service we design. It's available to anyone — and we encourage partners, publishers, and game creators to explore it.
The basic game is in the box — but the metagames layered on top make TCGs enduring and a global phenomenon.
Six Metagame Layers
The lens through which we design, build, and sustain TCGs.
01
Collecting
Building and curating a personal card collection.
02
Investing
Card value, rarity markets, and collectible economics.
03
Organized Play
Competitive & casual play from local to Pro Tour.
04
Social & Community
Content creation, streaming, and fan engagement.
05
Story & Media
Narrative, animation, and transmedia storytelling.
06
Digital Companion
TCGO, apps, digital pack opening, and eSports.
Why TCGs Must Evolve
TCGs need to evolve with the market over each expansion.
Metagame designs never end for games that endure.
A TCG publisher needs to build an operating company that supports each new metagame as they grow.
GQL applies this framework to every product and service — it's the lens through which we design, build, and sustain TCGs.